Short: Grid 2 final, winner 64k at TP2000 Author: pezac@c64.org (Nature) Uploader: pezac c64 org (Pezac/Nature) Type: demo/intro Architecture: m68k-amigaos THIS IS THE FINAL VERSION OF 'GRID 2' WHICH FIXES THE 040 BUGS WITH TRASHED SOUND ETC. We are Nature. In this archive you'll find the final version of our 64k-intro called 'Grid 2' that fixes the 040 bugs with trashed sound etc. To be 100% safe we also included the uncrunched version. Try that if the crunched version fails for some reason. A very big thanks to Psycho/Session that helped us very much when hunting down the strange 040 bug and also thanks to the help with our 040 test programs from these people: - Slayer/Appendix - Chip/Powerline - Shin/LookerHouse - Shape/DCS - Thain Requirements: AGA, 68020, FPU, 12Mb fast Recommended: 68060, Oxypatcher, Speedychip Tested on: A1200/Blizzard1230/FPU/50mhz A1200/Apollo1240/40mhz A1200/Apollo1260/66mhz Information: This production was released at 'The Party 2000' in Aars, Denmark. It's a sequel to our 40k-intro called 'Grid' (!), which won the german party Mekka&Symposium, in the year of 1999. If you use 'Oxypatcher' (or similar patch), things will be much faster, especially the precalculation. Techinfo: * 2D engine with fontengine. * Double-crossed raycast-tunnel. * Ngin modular software synthesizer * Finetuned NatureTracker 8 channel mixer/sequencer * Nimage picture packer * 3D engine with antialised lines, flat-polys and flare-blobs. * 3D precalc engine with subdivision surfaces. Contact: Pezac - pezac@c64.org Pipe - pipe@c64.org C-Frog - cfrog@mail.com Rex - rexmailbox@hotmail.com http://move.to/nature