Short: The RtgMaster Library System Author: MagicSN@Birdland.es.bawue.de&others Uploader: MagicSN Birdland es bawue de Type: driver/video Architecture: m68k-amigaos rtgmaster.library is a library system to enable demo/game authors to write GFX Board compatible games/demos very easy. "We have CyberGraphX?", you might say. "Why do we need rtgmaster?" Easy. 1. CyberGraphX does not run on AGA. Most demo coders have AGA systems. rtgmaster enables you to test your code (and run it...) on a plain AGA system. The same code that later will run on the GFX Board System. 2. CyberGrahX has no c2p Support. rtgmaster has. You can even use your own favourite c2p with rtgmaster. 3. CyberGraphX is commercial. rtgmaster is Freeware. It can be packed to a commercial game for free. 4. rtgmaster not only supports Boards under CyberGraphX, but also under EGS, under Probench3.0 (Merlin/Merlin II) and ECS/AGA systems. 5. Some stuff is quite complicated in CyberGraphX, much easier in rtgmaster. Also, it will support all future Amiga systems through its calls, as soon as i or someone else implemented a sublibrary for it... On the other hand, rtgmaster is no WB Emulation. It is not of much use for writing serious applications. For applications, CyberGraphX is the choice number ONE. For games/demos ... take rtgmaster. Some examples are included. And there are some game projects running, that will use rtgmaster. Comments about the system are welcome. rtgmaster.library V13 is the latest version of rtgmaster. The most important change from V11 (asides from bugfixes) is the RDCMP. RDCMP is an Input-Message-Port for rtgmaster screens, similar like IDCMP for Intuition Screens. I added this, because the InputHandlers sometimes lost some InputEvents. This method is more reliable. Also there is a new lasma Effect with ASM Source in the demos directory (flamme.asm).