Short: A few more Real 3D v2.x objects Author: Karl Ruben Pettersen Uploader: Espen Berntsen himolde no Type: pix/3dobj Architecture: generic This archive should contain the following: R3D2Objects2/4CylinderEngineCut.jpg R3D2Objects2/4CylinderEngineCut.obj Will it 'ever' be done. R3D2Objects2/microscope.jpg R3D2Objects2/microscope.obj Put's things in perpective. R3D2Objects2/officechair.jpg R3D2Objects2/officechair.obj Something to relax with. R3D2Objects2/screwdriver.obj Just another nice tool. R3D2Objects2/screwdrivers.jpg R3D2Objects2/sofa.jpg R3D2Objects2/sofa.obj Modeled after LW's sofa. R3D2Objects2/zippo.crosses R3D2Objects2/zippo.realbump R3D2Objects2/zippolighter.jpg R3D2Objects2/zippolighter.obj Enlightens your world. R3D2Objects/TXT.OBJECTS.README I just wander what this is. Load objects as 'Replace object' or 'Replace sections' obj/mat This is a collection of some of my objects I have made using the most excellent raytracing programs ever made: Real3D v2.47 As some of these objects are pretty large in size, espessially the 4 cylinder engine, you might run out of memory pretty fast. My Amiga 4000EC30 + FPU is now equipped with 18MB RAM, and I can now raytrace all of my objects. About 4CylinderEngine: This is mostly the same engine as found in my previous one, except for a few things. I have made a few more cuts through the machinery, the pistons has changed radically, and I have this time included a shadow- less antialiased picture of the engine. The 'valvepushingthings' looks still quite weird (as do my english), and the objects' names havn't yet been translated from norwegian to english. Sorry folks. As of yet the animation of the engine does not exists, but I hope that in the near future I will start beginning doing the dirty work. Most likely with the keyframing tool, instead of Inverse Kinematics, since the IK gives me a real hangover. Well, maybe some training, and it will work, but until then... However, if you want to animate this for yourself, you may want to add this little formula to the line that should control the pistons up and down movement: SFOR=y=sqrt(19^2-5.5^2*(sin(2*PI*t))^2)-5.5*cos(2*PI*t) About microscope: I'm not quite sure how a microscope really looks like, so this was made totally on freehand. So if it isn't very detailed, that is the reason. However, as soon as I make a trip to my local library, I will try to make you a better one. About officechair: I have made this (little) chair that may be used by all of you 'real' folks out there. I have made this office-chair with as much detail as I was able to spot from my real life office-chair. Originally I tried to make it as like as the officechair found in Lightwave, but it grew and grew and grew and grew, so when I traced the picture using four or five lightsources, very high antialiasing and shadowless mode, I had about 2-3 megs of free RAM of originally 18 megs. However, the chair should be very easy to make a much smaller object, by just deleting about every unneccesary object that is stuck under the seat. Also it would be 'fairly' easy to replace the spline meshes with some compound objects instead. Like a conical subdivided tube, stretched a bit. For future animation purposes, all the wheels (levels) is in the very same level, ready to go for rotation methods, and the COG's has been moved to where the 'pole' sticks up. This way you can make all the wheels point at the same direction according to the velocity/direction of the chair. About screwdriver: As you may notice from the picture, there is a little bug in this object. The circles that ends all the cylindrical objects have not the ends removed, but this should be easy to change just by setting the 'No 1st BP' and 'No 2nd BP' flags in the inforequester. About sofa: When I did this sofa, I first converted the LW sofa to an Imagine object, then converting it to Real3D with the very nice R3D2 tool called TDDD2Real, by Alexander Vilbig. But I was not satisfied with the actual shading, so i placed the LW-sofa in the background and made a new one from scratch. Hope it is comfortable enough. About zippolighter: This is a nice little zippolighter, without the flame (I can't seem to get it right). The rendered image is not very good though. The zippo is pretty detailed, so it should be easy to reduce the actual rendering just by make it simpler. I.e. applying a clip map for the holes. I have just started to experiment a bit with RPL programming, and I would like some hint's and tips' on how to use it. Is there any books available on the issue or on Real3D matters in general? I know there are some books on 3D-Studio for the PC, but I think that Real3D is the better, so I will concentrate on this extremely good piece of program. I also could need some help in effective use with the localscoping, i.e. how to create multicolor light-halos, without changing the color of the light. Also, it is possible to avoid colorfiltering with trans- parent objects? HEEELP ME!!! About other stuff: I'm verry sorry that mai englisj sucks, thus some of the objects contain norwegian names on them. For anyone trying to make money of my objects, I can only say; hope you get stuck with my engine in your car. That's a faith worse that death. Anyone may feel free to use any of these objects in an animation or a scene, but I would appreciate a little credit. Also, if you want to contact me for anything, you can contact me on snail-mail (not connected) at: Karl Ruben Pettersen Turnv. 14 Box 136 N-4060 KLEPPE Norway