Short: Traced scene: First Person Game, V3.2 Author: Fresnel / 3 Kelvin Uploader: h kroehnert abo freiepresse de (Heiko Kröhnert = E K / 3 Kelvin) Type: pix/trace Architecture: generic Long: This is still (unfortunately) no runtime-screenshot of a forthcoming first person game. It is only a traced scene,showing off some features,that are missing in *every* 3D-shooter I know. (not only on AM!GA and PSX) Features: -ability to go back to earlier levels Let´s say there is a region with loads of nasty guys, but you need to go in there, because of special key/gun/ammo/other item located there. So you go ahead, complete a couple of levels and if you´ve got a really big gun, you go back to that level and blow off the nasty guys in a BIG way. -moving sun-/moonlight So if you stay on a level for a longer time you can see shadows move. Or if you go back to an earlier stage (missing key/gun/ammo/other item),there can be a totally different lighting on the whole level. -really high resolution I think,on a 2-processor A/BOX a res. of 1280x1024x24 at 40 FPS IS possible.(UMS rules!) -REAL water; jump into it and search for another passage to this door or that place,but remember: "Be quick or be dead" (Hi Marina) -the text bar from TKG,which prints special messages on special events,is also a great idea -You should be able to manipulate things on the whole level. Sentry systems, gun turrets, electric fences, even collapsing suns :) -lensflares/lensglow Player control: -player´s steps controlled via joystick/-pad -crosshair controlled *seperately* via mouse, coolie-hat or light-gun History: 1.0 -initial release 2.0 -changed surrounding area -changed file format from JPEG to 24bit IFF -added titlebar with message from other program -changed screenmode from 16 to 24 bit -added 1 weapon -jetpack now functional :) 3.0 -changed surrounding area again -another titlebar message -added again 1 weapon 3.2 -some texture cleanups -another texture for the fence At the bottom of the screen you can see,that this scene in not intended as AM!GA screenshot. It is made in anticipation for the most innovative computer system mankind have ever heard of: the A/Box from phase5. Note to PiOS: I don´t want a new A500 with an half-hearted AmigaOS clone and standard PeeCee hardware plugged into it. An MPC 603 *at all* is not my idea of fun. Other objs. by Fresnel: Fade2Black.jpg FunnyForest.jpg Imp.jpg Luxos_sr.jpg MegaFuse.jpg PommeFritz.jpg Power.jpg Reco.jpg RubiksCube.jpg ShaiHulud.jpg Weyland.jpg YAFPG.jpg YAFPG2.lha Machine used: Am!ga 2000/060 32MB Fast, CyBERPicasso ][ John Doe´s 1200/030 for the foreground pic Software used: MaxonCINEMA4D V4 Brilliance V2.1 for textures ADPro V2.5.1 for postprocessing The object(s) is/are available on reqest. Comments welcome! Trade Marks are copyrighted by their respective owners.