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# moveto2.js Example File
script/context2d/scripts/moveto2.js

     var canvas = document.getElementById('tutorial');

       // Make sure we don't execute when canvas isn't supported
       if (canvas.getContext){

         // use getContext to use the canvas for drawing
         var ctx = canvas.getContext('2d');

         // Filled triangle
         ctx.beginPath();
         ctx.moveTo(25,25);
         ctx.lineTo(105,25);
         ctx.lineTo(25,105);
         ctx.fill();

         // Stroked triangle
         ctx.beginPath();
         ctx.moveTo(125,125);
         ctx.lineTo(125,45);
         ctx.lineTo(45,125);
         ctx.closePath();
         ctx.stroke();

       }