► |  | The Racket Graphical Interface Toolkit

1 | Windowing
2 | Windowing Classes
3 | Windowing Functions
4 | Editors
5 | Snip and Style Classes
6 | Editor Classes
7 | Editor Functions
8 | WXME Decoding
9 | Preferences
10 | Dynamic Loading
11 | Startup Actions
12 | Platform Dependencies
| Index

▼ | 6 | Editor Classes

6.1 | editor<%>
6.2 | editor-admin%
6.3 | editor-canvas%
6.4 | editor-data%
6.5 | editor-data-class%
6.6 | editor-data-class-list<%>
6.7 | editor-snip-editor-admin<%>
6.8 | editor-snip%
6.9 | editor-stream-in%
6.10 | editor-stream-in-base%
6.11 | editor-stream-in-bytes-base%
6.12 | editor-stream-out%
6.13 | editor-stream-out-base%
6.14 | editor-stream-out-bytes-base%
6.15 | editor-wordbreak-map%
6.16 | keymap%
6.17 | pasteboard%
6.18 | text%

On this page:

get-classname
read
set-classname

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class editor-data-class% : class?
superclass: object%

An editor-data-class% object defines a type for editor-data% objects. See also Editor Data.

> constructor (new editor-data-class%) → (is-a?/c editor-data-class%)

Creates a (useless) instance.

> method (send an-editor-data-class get-classname) → string?

Gets the name of the class. Names starting with wx are reserved for internal use.

> method (send an-editor-data-class read f)
> → (or/c (is-a?/c editor-data%) #f)
> f : (is-a?/c editor-stream-in%)

Reads a new data object from the given stream, returning #f if there is an error.

> method (send an-editor-data-class set-classname v) → void?
> v : string?

Sets the name of the class. Names starting with wx are reserved for internal use.

An editor data class name should usually have the form "(lib\n ...)" to enable on-demand loading of the class; see Editor Data for details.
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