Short: Platform game with a twist Author: losso@heckmeck.de (Alex "Losso" Grupe) Uploader: losso heckmeck de (Alex "Losso" Grupe) Type: game/jump Version: 1.0fix3 Replaces: zerosphere.lha Architecture: m68k-amigaos About ----- zerosphere is an 68k/OCS platform game with a twist. As a preview version, it won the the interactive compo at evoke 2015. Features -------- - 25 levels - various enemies and special items - 4 different music tracks by eha/smash designs (title and in-game) - handmade pixels and assembly code :) System requirements ------------------- - PAL - Motorola 68000 with 7 MHz or better - Kickstart 1.2+ - Amiga with 1 MB RAM (512 KB chip RAM) Credits ------- Main game: code and graphics ...... losso / code red music ............... eha / smash designs Addittional credits: protracker playroutine .. frank phx wille shrinkler ........... blueberry / loonies startup code .......... stingray / scarab winuae toolchain ...... hannibal / lemon. ascii logo ...................... bastard beta testing ... my nephews maxi and fabi dungeon stone tiles .......... locomalito player physics model ..... sonicretro.org Tools: graphics ... deluxe paint, personal paint music .......... milkytracker, protracker level ed, iff conv ............... custom dev tools .................. vasm, winuae History ------- 2016-01-24 add 1bpl tool bootable disk to allow working with 1mb chip 2016-01-17 fix: getvbr and enforcer hits, startable from workbench 2016-01-10 fix: switch df0 motor off 2015-12-27 final version with bug fixes and new features released at under construction 2015 2015-08-01 preview released at evoke 2015