Short: A racing game for kids Author: deuteros76@gmail.com (Guillermo Amat) Uploader: deuteros76 gmail com (Guillermo Amat) Type: game/misc Version: 1.3.0 Replaces: game/misc/CoqueNKieaguaRally.lha Architecture: m68k-amigaos Distribution: Aminet URL: http://amiga.deuteros.es Coque And Kieagua Rally is a game I have made for my children which are 5 and 2 years old. It is a kids game where you have to break balloons using the car you drive. There are no lives or shots and it was even planned that there would be no game over. In recent months, the possibility of sending it to the Capacitor Party emerged and this changed the first idea a bit. Checkpoints were added and that made it possible to lose (game over) if you run out of time. Even so, the difficulty is low and it should be easy to finish the three levels that exist. How to play To start choose a car, a color and a character. Each vehicle has its own characteristics: 1. The 4x4 is very slow, but it has the ability to jump very high and does better than the rest on oil spots. 2. The Sport car has intermediate characteristics compared to the other two. 3. The formula is very fast, jumps at low altitude and gets stuck in the oil. The last option is the game type. The "Championship" mode, which is the default mode for playing the game, allows you to play all the levels without being affected by the checkpoints. After ending a level you will see the results of the race and a second screen showing the championship table. To win a race you have to explode more balloons than the other drivers and in case of drawn the time will be deciding the winner. In the "Adventure" mode, the challenge is to complete the four existing routes. In all of them you will find balloons that you must explode, cones you can collide and oil spots that will waste your time. The goal is to break as many balloons as possible to appear in the record table. In case of a tie in the number of balloons, the times are compared. In each level there are two checkpoints and the final goal. Every checkpoint has a time limit that you should not exceed. If you reach the finish line you will race on the next circuit. The controls are very simple. You only need to move the joystick and the buttons have no function. Right: the car will go faster. Left: the car will go slower. Above: jump. Requirements: Coque & Kieagua Rally works on an Amiga 1200 with a 030 accelerator. As for memory, 2 megabytes of chip and 4 fast should be enough. Credits Game idea and programming: Guillermo Amat (aka Deuteros) Music: Blast Off by GalgoX https://modarchive.org/index.php?request=view_artist_modules&query=91212 Allsort by Greg of amw: https://modarchive.org/index.php?request=view_by_moduleid&query=33325 A little jummp by Greg: https://modarchive.org/index.php?request=view_by_moduleid&query=53213 Neon Techno by Drozerix: https://modarchive.org/index.php?request=view_by_moduleid&query=178172 Mom's hometown by RexyWood: https://modarchive.org/index.php?request=view_by_moduleid&query=184799 Sound effects selected from https://freesound.org Graphics: Vehicles drawn using Inkscape by Deuteros. Characters, objects and landscapes taken from real photographs and adapted with The Gimp. Guest stars: Hugo as Coque and Paula as Kiegua. History _______ Version 1.3.0 - New level cretated. - Championship mode. - Car features changed to give a better playability. Version 1.2.0 - Copper gradients used to improve all levels. - Optimizations to keep the game running at 50FPS on a 030 Amiga. Version 1.1.0 - Color bars showing features of each vehicle in the menu screen. - New text input in the menu. It is possible to introduce your name. - Now the score board stores real player names if introduced at the beginning.