Chapter 1: How to Use The Recipe Book
1.3. Disenchantment Bay

"Disenchantment Bay" is a simple work of IF used as a running example in Chapter 3 of Writing with Inform - not so much a tutorial as a convenient hook on which to hang some demonstrations of the basics. Because the resulting examples only use basic features and in the most straightforward way, they make for uninteresting "recipes" - so they are not included in the Recipe Book proper. But some readers might like to have all twelve stages of the example gathered on a single page: this is that page.


13
* Example  Disenchantment Bay 1
A running example in this chapter, Disenchantment Bay, involves chartering a boat. This is the first step: creating the cabin.

WI
14
* Example  Disenchantment Bay 2
Disenchantment Bay: creating some of the objects in the cabin's description.

WI
16
* Example  Disenchantment Bay 3
Disenchantment Bay: adding a view of the glacier.

WI
17
* Example  Disenchantment Bay 4
Disenchantment Bay: fleshing out the descriptions of things on the boat.

WI
19
* Example  Disenchantment Bay 5
Disenchantment Bay: adding the door and the deck to our charter boat.

WI

We mentioned that there is a door out to the deck in our example. The following two sentences will create both the door and the other room:

The cabin door is south of the Cabin and north of the Deck. It is a door and scenery.

Now Inform has constructed a generic room called "Deck" to the south. It has neither a description nor any contents yet, but we could fix that in time. It does have a view of the glacier, though, since we defined the glacier view to be everywhere.

22
* Example  Disenchantment Bay 6
Disenchantment Bay: locking up the charter boat's fishing rods.

WI
24
* Example  Disenchantment Bay 7
Disenchantment Bay: making the radar and instruments switch on and off.

WI
27
** Example  Disenchantment Bay 8
Disenchantment Bay: a pushable chest of ice for the boat.

WI
29
* Example  Disenchantment Bay 9
Disenchantment Bay: enter the charter boat's Captain.

WI
32
* Example  Disenchantment Bay 10
Disenchantment Bay: things for the player and the characters to wear and carry.

WI
33
* Example  Disenchantment Bay 11
Disenchantment Bay: making a holdall of the backpack.

WI
35
**** Example  Disenchantment Bay 12
A final trip to Disenchantment Bay: the scenario turned into a somewhat fuller scene, with various features that have not yet been explained.

WI


PreviousContentsNext