OpenGL-3.0.3.0: A binding for the OpenGL graphics system
Copyright(c) Sven Panne 2006-2019
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects

Description

This module corresponds to section 7.1 (Shader Objects) and 7.13 (Shader, Program, and Program Pipeline Queries) of the OpenGL 4.4 spec.

Synopsis

Shader Objects

data Shader #

Instances

Instances details
Eq Shader # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Shaders.Shader

Methods

(==) :: Shader -> Shader -> Bool #

(/=) :: Shader -> Shader -> Bool #

Ord Shader # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Shaders.Shader

Show Shader # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Shaders.Shader

ObjectName Shader # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Shaders.Shader

Methods

isObjectName :: MonadIO m => Shader -> m Bool #

deleteObjectName :: MonadIO m => Shader -> m () #

deleteObjectNames :: MonadIO m => [Shader] -> m () #

CanBeLabeled Shader # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Shaders.Shader

shaderSource :: Shader -> StateVar [String] #

Deprecated: Use a combination of shaderSourceBS and packUtf8 or unpackUtf8 instead.

Shader Queries

Bytestring utilities