OpenGL-3.0.3.0: A binding for the OpenGL graphics system
Copyright(c) Sven Panne 2002-2019
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.Rendering.OpenGL.GL.BufferObjects

Description

This module corresponds to section 2.9 (Buffer Objects) of the OpenGL 2.1 specs.

Synopsis

Buffer Objects

data BufferObject #

Instances

Instances details
Eq BufferObject # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.BufferObjects

Ord BufferObject # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.BufferObjects

Show BufferObject # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.BufferObjects

ObjectName BufferObject # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.BufferObjects

GeneratableObjectName BufferObject # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.BufferObjects

CanBeLabeled BufferObject # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.BufferObjects

Binding Buffer Objects

Handling Buffer Data

Mapping Buffer Objects

withMappedBuffer :: BufferTarget -> BufferAccess -> (Ptr a -> IO b) -> (MappingFailure -> IO b) -> IO b #

Convenience function for an exception-safe combination of mapBuffer and unmapBuffer.

Indexed Buffer manipulation