OpenGL-3.0.3.0: A binding for the OpenGL graphics system
Copyright(c) Sven Panne 2006-2019
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.Rendering.OpenGL.GL.Shaders.Uniform

Description

This module contains functions related to shader uniforms, this corresponds to section 2.20.3 of the OpenGL 3.1 spec (Shader Variables).

Synopsis

Uniform variables

class Uniform a where #

Instances

Instances details
Uniform GLint # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

Uniform GLuint # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

Uniform GLfloat # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

Uniform GLdouble # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

Uniform TextureUnit # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (Vector4 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (Vector3 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (Vector2 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (Vector1 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (Vertex4 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (Vertex3 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (Vertex2 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (Vertex1 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (Index1 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (Color4 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (Color3 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (FogCoord1 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (Normal3 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (TexCoord4 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (TexCoord3 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (TexCoord2 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent a => Uniform (TexCoord1 a) # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

MatrixComponent a => Uniform (GLmatrix a) #

Note: uniformv expects all matrices to be in ColumnMajor form.

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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

class Storable a => UniformComponent a #

Minimal complete definition

uniform1, uniform2, uniform3, uniform4, getUniform, uniform1v, uniform2v, uniform3v, uniform4v

Instances

Instances details
UniformComponent GLint # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent GLuint # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent GLfloat # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform

UniformComponent GLdouble # 
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Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform