§6.7. Inventory
Occasionally we would like to change the way the name of something is printed as part of our inventory, and we can do this with a printing the name rule such as
Rule for printing the name of the dead rat while taking inventory:
say "dead rat (at arm's length)"
There are also several possibilities for redesigning the inventory list as a whole. Persephone shows how to divide an inventory list into two parts, a "You are carrying: " section and a "You are wearing: " section. Equipment List goes further, and shows how we might use Inform's specialized listing functions to create a variety of differently formatted inventories.
Sometimes the way Inform by default lists properties such as "(closed)" or "(open but empty)" isn't quite what we want. Oyster Wide Shut offers a flexible alternative to the standard behavior, allowing finer control over which properties are listed and how they are described.
Trying Taking Manhattan replaces the inventory behavior for other characters: instead of silently looking through their possessions (but not describing them to the player), they now describe to the player what they're carrying and wearing.
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![]() | Onward to §6.8. Taking, Dropping, Inserting and Putting |
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