Sets or gets internal graphics library settings
Syntax
Usage
in the LONG (or INTEGER<32>) version of the sub:
ScreenControl(
what [, [
param1 ] [, [
param2 ] [, [
param3 ] [,
param4 ]]]] )
or,
ScreenControl(
what ,
param )
in the LONGINT (or INTEGER<64>) version of the sub:
ScreenControl(
what ,
param1 [, [
param2 ] [, [
param3 ] [,
param4 ]]] )
or,
ScreenControl(
what ,
param )
Parameters
what
specifies the function to perform
param1
first integer parameter, contains value to be set on entry or value got on exit
param2
second integer parameter, contains value to be set on entry or value got on exit
param3
third integer parameter, contains value to be set on entry or value got on exit
param4
fourth integer parameter, contains value to be set on entry or value got on exit
param
string parameter, contains text to be set on entry or text got on exit
Description
This function can be used to set or get internal GfxLib states. The
what parameter specifies which operation to perform. On operations that set states, the
param* parameters must contain the values to be set. On operations that get states,
param* will hold the values returned by GfxLib when the function returns.
The meaning of the
param* parameters depend on the
what parameter, whose possible values are defined as constants in
fbgfx.bi. In
lang fb, they are set to be stored in the
FB Namespace.
Below is a list of the supported
what constants - and their values as defined at time of writing - along with the parameters associated with them.
Supported operations
Note:
(*) denotes operations that are allowed while a graphics mode has not yet been set via
Screen (Graphics) or
ScreenRes,
(**) denotes the operations that must be performed before the graphics mode is set via
Screen (Graphics) or
ScreenRes,
for all other operations, return values are zero (
0) or the empty string (
"") and the operation has no effect if a graphics mode is not available at call time.
Get operations
- GET_WINDOW_POS Returns the current window position, in desktop coordinates.
[OUT] param1 x
[OUT] param2 y
- (*) GET_WINDOW_TITLE Returns the title of the program window.
[OUT] param title
- GET_WINDOW_HANDLE Returns a handle to the program window.
[OUT] param1 handle; this is a HWND in Windows, a "Window" XID in X11
[OUT] param2 display ptr in X11
- (*) GET_DESKTOP_SIZE Returns the desktop size, in pixels.
[OUT] param1 width
[OUT] param2 height
- GET_SCREEN_SIZE Returns the current screen size in pixels.
[OUT] param1 width
[OUT] param2 height
- GET_SCREEN_DEPTH Returns current graphics mode screen depth.
[OUT] param1 bits per pixel
- GET_SCREEN_BPP Returns current graphics mode BPP.
[OUT] param1 bytes per pixel
- GET_SCREEN_PITCH Returns the current graphics mode framebuffer pitch, in bytes.
[OUT] param1 pitch
- GET_SCREEN_REFRESH Returns the current graphics mode refresh rate, in hertz.
[OUT] param1 rate
- GET_DRIVER_NAME Returns the current graphics mode driver name.
[OUT] param name
- GET_TRANSPARENT_COLOR Returns the transparent color value for the current graphics mode depth.
[OUT] param1 value
- GET_VIEWPORT Returns the current viewport as set by the View (Graphics) statement, in screen coordinates.
[OUT] param1 x1
[OUT] param2 y1
[OUT] param3 x2
[OUT] param4 y2
- GET_PEN_POS Returns the last graphical pen position, in screen coordinates. This position is used in graphics functions supporting relative coordinates using the Step keyword.
[OUT] param1 x
[OUT] param2 y
- GET_COLOR Returns the current graphics mode color.
[OUT] param1 foreground
[OUT] param2 background
- GET_ALPHA_PRIMITIVES Returns if primitives drawing support for alpha channel is enabled.
[OUT] param1 TRUE (-1) if alpha primitives is enabled, FALSE (0) otherwise
- GET_GL_EXTENSIONS Returns a string holding all supported GL extensions, or the empty string if not in OpenGL mode.
[OUT] param supported GL extensions
- GET_HIGH_PRIORITY Returns if GFX_HIGH_PRIORITY was specified in the flags passed to Screen or ScreenRes.
[OUT] param1 higher priority graphics processing enabled
Set operations
- SET_WINDOW_POS Sets the current program window position, in desktop coordinates.
[IN] param1 x
[IN] param2 y
- (*) SET_WINDOW_TITLE Sets the current program window title. This is equivalent to calling WindowTitle( param ).
[IN] param title
- SET_PEN_POS Sets the current graphical pen position, in screen coordinates. This position is used in graphics functions supporting relative coordinates using the Step keyword.
[IN] param1 x
[IN] param2 y
- (*) SET_DRIVER_NAME Sets the name of the internal graphics driver to be used in subsequent calls to Screen or ScreenRes.
[IN] param driver name
- SET_ALPHA_PRIMITIVES Sets if primitives drawing should honor alpha channel.
[IN] param1 enabled
- (*) SET_GL_COLOR_BITS Sets the number of bits dedicated to the OpenGL color buffer
[IN] param1 bits
- (*) SET_GL_COLOR_RED_BITS Sets the number of bits dedicated to the red component of the OpenGL color buffer
[IN] param1 bits
- (*) SET_GL_COLOR_GREEN_BITS Sets the number of bits dedicated to the green component of the OpenGL color buffer
[IN] param1 bits
- (*) SET_GL_COLOR_BLUE_BITS Sets the number of bits dedicated to the blue component of the OpenGL color buffer
[IN] param1 bits
- (*) SET_GL_COLOR_ALPHA_BITS Sets the number of bits dedicated to the alpha component of the OpenGL color buffer
[IN] param1 bits
- (*) SET_GL_DEPTH_BITS Sets the number of bits dedicated to the OpenGL depth buffer
[IN] param1 bits
- (*) SET_GL_STENCIL_BITS Sets the number of bits dedicated to the OpenGL stencil buffer
[IN] param1 bits
- (*) SET_GL_ACCUM_BITS Sets the number of bits dedicated to the OpenGL accumulation buffer
[IN] param1 bits
- (*) SET_GL_ACCUM_RED_BITS Sets the number of bits dedicated to the red component of the OpenGL accumulation buffer
[IN] param1 bits
- (*) SET_GL_ACCUM_GREEN_BITS Sets the number of bits dedicated to the green component of the OpenGL accumulation buffer
[IN] param1 bits
- (*) SET_GL_ACCUM_BLUE_BITS Sets the number of bits dedicated to the blue component of the OpenGL accumulation buffer
[IN] param1 bits
- (*) SET_GL_ACCUM_ALPHA_BITS Sets the number of bits dedicated to the alpha component of the OpenGL accumulation buffer
[IN] param1 bits
- (*) SET_GL_NUM_SAMPLES Sets the number of samples to be used for OpenGL multisampling
[IN] param1 samples
- (**) SET_GL_2D_MODE Sets OpenGL 2D render
[IN]
param1:
OGL_2D_NONE No rendering
OGL_2D_MANUAL_SYNC Manual rendering (when
Flip is called)
OGL_2D_AUTO_SYNC Automatic rendering
- (**) SET_GL_SCALE Apply a zoom factor on OpenGL 2D render (only allowed if OpenGL 2D render mode has yet been activated via SET_GL_2D_MODE)
[IN] param1 zoom factor (0: no rendering)
Other operations
- POLL_EVENTS Cause the library to poll all events, ie to check the system event queue, specifically used for retrieving keyboard and mouse events. This is most useful for OpenGL code where Flip is not used, as normally Flip will cause these events to be polled.
Example
'' include fbgfx.bi for some useful definitions
#include "fbgfx.bi"
'' use FB namespace for easy access to types/constants
Using FB
Dim e As Event
Dim As Integer x0, y0, x, y
Dim As Integer shakes = 0
Dim As Any Ptr img
ScreenRes 320, 200, 32
Print "Click to shake window"
'' find window coordinates
ScreenControl GET_WINDOW_POS, x0, y0
Do
If (shakes > 0) Then
'' do a shake of the window
If (shakes > 1) Then
'' move window to a random position near its original coordinates
x = x0 + Int(32 * (Rnd() - 0.5))
y = y0 + Int(32 * (Rnd() - 0.5))
ScreenControl SET_WINDOW_POS, x, y
Else
'' move window back to its original coordinates
ScreenControl SET_WINDOW_POS, x0, y0
End If
shakes -= 1
End If
If (ScreenEvent(@e)) Then
Select Case e.type
'' user pressed the mouse button
Case EVENT_MOUSE_BUTTON_PRESS
If (shakes = 0) Then
'' set to do 20 shakes
shakes = 20
'' find current window coordinates to shake around
ScreenControl GET_WINDOW_POS, x0, y0
End If
'' user closed the window or pressed a key
Case EVENT_WINDOW_CLOSE, EVENT_KEY_PRESS
'' exit to end of program
Exit Do
End Select
End If
'' free up CPU for other programs
Sleep 5
Loop
'' include fbgfx.bi for some useful definitions
#include "fbgfx.bi"
Dim As String driver
#ifdef __FB_WIN32__
'' set graphics driver to GDI (Win32 only), before calling ScreenRes
ScreenControl FB.SET_DRIVER_NAME, "GDI"
#endif
ScreenRes 640, 480
'' fetch graphics driver name and display it to user
ScreenControl FB.GET_DRIVER_NAME, driver
Print "Graphics driver name: " & driver
'' wait for a keypress before closing the window
Sleep
Version
Syntax:
Usage:
ScreenControl( what [, [ param1 ] [, [ param2 ] [, [ param3 ] [, [ param4 ]]]]] )
or,
ScreenControl( what [, param ] )
Dialect Differences
- Not available in the -lang qb dialect unless referenced with the alias __Screencontrol.
Differences from QB
See also