gloss-1.13.2.1: Painless 2D vector graphics, animations and simulations.
Safe HaskellNone
LanguageHaskell2010

Graphics.Gloss.Interface.IO.Game

Description

This game mode lets you manage your own input. Pressing ESC will not abort the program. You also don't get automatic pan and zoom controls like with display.

Synopsis

Documentation

playIO #

Arguments

:: forall world. Display

Display mode.

-> Color

Background color.

-> Int

Number of simulation steps to take for each second of real time.

-> world

The initial world.

-> (world -> IO Picture)

An action to convert the world a picture.

-> (Event -> world -> IO world)

A function to handle input events.

-> (Float -> world -> IO world)

A function to step the world one iteration. It is passed the period of time (in seconds) needing to be advanced.

-> IO () 

Play a game in a window, using IO actions to build the pictures.

data Event #

Possible input events.

Instances

Instances details
Eq Event # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Event

Methods

(==) :: Event -> Event -> Bool #

(/=) :: Event -> Event -> Bool #

Show Event # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Event

Methods

showsPrec :: Int -> Event -> ShowS #

show :: Event -> String #

showList :: [Event] -> ShowS #

data Key #

Instances

Instances details
Eq Key # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Backend.Types

Methods

(==) :: Key -> Key -> Bool #

(/=) :: Key -> Key -> Bool #

Ord Key # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Backend.Types

Methods

compare :: Key -> Key -> Ordering #

(<) :: Key -> Key -> Bool #

(<=) :: Key -> Key -> Bool #

(>) :: Key -> Key -> Bool #

(>=) :: Key -> Key -> Bool #

max :: Key -> Key -> Key #

min :: Key -> Key -> Key #

Show Key # 
Instance details

Defined in Graphics.Gloss.Internals.Interface.Backend.Types

Methods

showsPrec :: Int -> Key -> ShowS #

show :: Key -> String #

showList :: [Key] -> ShowS #